Sharemaestro company-news research for Take-Two Interactive Software, Inc. (T1TW34), showing current tone, evidence confidence, direct company coverage, sector and industry context, completed price response and the source headlines used on the page. Scores describe published news evidence. Confidence describes the amount, freshness, source breadth and direct company relevance of that evidence. Price context is shown separately.
Company news sentiment
T1TW34 news sentiment
Take-Two Interactive Software, Inc.
Company headlines from the last 30 days, weighted by freshness, relevance, publisher quality and the strength of the wording. Price is shown separately.
Current company news
Early balanced news score
9 company-specific stories are available, but there are not yet enough fresh stories from separate publishers for a firm reading.
Older, less relevant and less reliable stories count for less. Confidence is shown separately.
What supports the score
9 current stories are mapped specifically to T1TW34.
The score uses 5 publishers rather than depending on one outlet.
What limits the score
The stories agree, but freshness-weighted evidence is only 0.265.
Confidence is 25/100, below the threshold for a firm score.
News history
Daily score and story count over 30 days
Confidence
How reliable the score is
Confidence uses the amount of news, separate publishers, direct company relevance, freshness and agreement. A high or low score is not automatically reliable.
Price and news history
News score and weekly price over 26 weeks
Company-specific news is present, but the evidence has not yet earned enough independent, fresh information weight for price confirmation to be treated as a firm signal.
News subjects
What is shaping the score
Source mix
Where the evidence comes from
Recurring subjects
Subjects appearing most often
Earlier readings
How the score has changed
Changes in the stored score
Scores are rebuilt from stored headlines with the current 30-day method. Days with no change are collapsed.
| Observed | Score | Move | Confidence | Stories | Status |
|---|---|---|---|---|---|
| 13 Aug 23:11 | 53 | -1 | 34/100 (-7) | 11 (0) | Provisional |
| 10 Aug 23:59 | 54 | +2 | 41/100 (+7) | 11 (+5) | Measured |
| 09 Aug 23:59 | 52 | +2 | 34/100 (+10) | 6 (-1) | Provisional |
| 06 Aug 23:59 | 50 | +0 | 24/100 (-3) | 7 (+1) | Provisional |
| 04 Aug 23:59 | 50 | +0 | 27/100 (+3) | 6 (+1) | Provisional |
| 28 Jul 23:59 | 50 | +0 | 24/100 (-2) | 5 (-1) | Provisional |
| 15 Jul 23:59 | 50 | +0 | 26/100 (-4) | 6 (+1) | Provisional |
| 09 Jul 23:59 | 50 | +1 | 30/100 (+5) | 5 (+3) | Provisional |
Source headlines
The news behind the score
Only company-specific stories enter this score. The latest 30 days are shown newest first, with newer stories weighted more heavily and duplicate coverage combined.
Take-Two Interactive Software Fiscal 2027 Guidance Could Prove Conservative, UBS Says
Take-Two Interactive Software (TTWO) fiscal Q1 results were stronger than expected, while management PREMIUM Upgrade to read this MT Newswires article and get so much more. A Silver or Gold subscription plan is required to access premium news articles. Upgrade Already have a subscription? Sign in
- Published
- 10 Aug 2026 19:09
- News subject
- Earnings
- Why this score
- Positive financial language
- Company focus
- Shared story · 78%
- How it is used
- Direct company coverage
- Weighted influence
- High · 23.1% · 3.2d old
- Duplicates
- 2 consolidated
As GTA VI pre-orders break records, investors still need one answer
Take-Two Interactive (TTWO) just got a demand signal that most companies would rush to celebrate. Instead, management slammed on the brakes. CEO Strauss Zelnick said pre-orders for Grand Theft Auto VI have reached levels neither Take-Two nor the broader videogame industry has seen before, Reuters reported. Investors responded by sending Take-Two shares more than 4% higher. But Take-Two kept its net bookings prediction for fiscal 2027 at $8 billion to $8.2 billion, Reuters reported, below the $8.86 billion projected by experts polled by LSEG. For stockholders, it is the contradiction that count
- Published
- 10 Aug 2026 09:03
- News subject
- Earnings
- Why this score
- No clear positive or negative phrase
- Company focus
- Company discussed · 86%
- How it is used
- Direct company coverage
- Weighted influence
- Medium · 18.4% · 3.7d old
- Duplicates
- 1 consolidated
Take Two Interactive Software (TTWO) Stock May Be 9% Stretched Following GTA VI Launch Confirmation
Make better investment decisions with Simply Wall St's easy, visual tools that give you a competitive edge. After a strong three year run where Take-Two Interactive Software has returned 75.8%, the stock now sits in a zone where the Discounted Cash Flow (DCF) intrinsic value estimate looks broadly in line with the market price, while traditional valuation multiples lean on the expensive side. Take-Two Interactive Software's 75.8% return over three years sets a high bar for what happens next and reduces the margin for error if growth or cash flows fall short of expectations. Excitement around G
- Published
- 09 Aug 2026 07:17
- News subject
- Earnings
- Why this score
- Missed expectations
- Company focus
- Shared story · 78%
- How it is used
- Direct company coverage
- Weighted influence
- High · 27.7% · 4.7d old
- Duplicates
- 2 consolidated
What Does Take Two Interactive Software (TTWO) Confirming GTA VI Mean Now?
Track your investments for FREE with Simply Wall St, the portfolio command center trusted by over 7 million individual investors worldwide. Take-Two Interactive Software (NasdaqGS:TTWO) confirmed the official Grand Theft Auto VI launch date and reported unprecedented pre-order demand. The company released first quarter financial results that exceeded analyst revenue expectations and outlined current performance priorities. Management highlighted Grand Theft Auto VI as a key product focus, alongside broader portfolio and cost discipline plans. For readers watching Take-Two and looking for more
- Published
- 09 Aug 2026 02:07
- News subject
- Earnings
- Why this score
- Beat expectations
- Company focus
- Shared story · 78%
- How it is used
- Direct company coverage
- Weighted influence
- Medium · 12.8% · 4.9d old
- Duplicates
- 2 consolidated
Take-Two Interactive Software Inc (TTWO) (Q1 2027) Earnings Call Highlights: Record Net ...
This article first appeared on GuruFocus. Net Bookings: $1.39 billion for Q1 fiscal 2027, slightly above the high end of the guidance range of $1.32 billion to $1.37 billion. GAAP Net Revenue: Increased 2% year-over-year to $1.5 billion. Recurrent Consumer Spending: Declined 1% for the period, accounting for 84% of net bookings. Cost of Revenue: Rose 17% to $651 million, including a $43 million impairment charge related to an unannounced title. Operating Expenses: Flat at $98 million on a GAAP basis; declined 1% year-over-year on a management basis. Fiscal 2027 Net Bookings Outlook: Reiterated
- Published
- 07 Aug 2026 19:01
- News subject
- Earnings
- Why this score
- Positive financial language
- Company focus
- Shared story · 78%
- How it is used
- Direct company coverage
- Weighted influence
- Medium · 14.5% · 6.2d old
- Duplicates
- 3 consolidated
Take-Two Interactive Software Stock Price: TTWO Stock Chart, Market Cap & News Today
- Published
- 06 Aug 2026 05:18
- News subject
- Market update
- Why this score
- No clear positive or negative phrase
- Company focus
- Main company · 100%
- How it is used
- Direct company coverage
- Weighted influence
- Low · 1.6% · 7.8d old
- Duplicates
- 1 consolidated
Take-Two Interactive’s SWOT analysis: stock faces pricing test ahead of GTA VI launch
- Published
- 04 Aug 2026 13:47
- News subject
- Market update
- Why this score
- No clear positive or negative phrase
- Company focus
- Main company · 100%
- How it is used
- Direct company coverage
- Weighted influence
- Low · 1.2% · 9.5d old
- Duplicates
- 1 consolidated
Take-Two Interactive Software Inc (TTWO) Stock Up 5.3% but GF Va
- Published
- 04 Aug 2026 00:08
- News subject
- Market update
- Why this score
- No clear positive or negative phrase
- Company focus
- Main company · 100%
- How it is used
- Direct company coverage
- Weighted influence
- Low · 0.7% · 10.0d old
- Duplicates
- 1 consolidated
Take-Two Interactive target raised by Bank of America on GTA franchise upside
- Published
- 15 Jul 2026 09:27
- News subject
- Analyst action
- Why this score
- Positive financial language
- Company focus
- Main company · 100%
- How it is used
- Direct company coverage
- Weighted influence
- Low · <0.1% · 29.6d old
- Duplicates
- 1 consolidated
Earlier company news
T1TW34 news archive
Stored newest first for historical research. It starts after the newest three pages above and then continues through older news. Each archive page is loaded only when it is opened.
Take-Two Outlook Poised for Upside as GTA VI Approaches, UBS Says
GTA6 TTWO Grand Theft Auto VI Rockstar.jpg -Shutterstock Take-Two Interactive Software's (TTWO) unchanged full-year guidance could prove to be conservative following its upbeat remarks about the upcoming "Grand Theft Auto VI" video game, UBS Securities said in a note e-mailed Monday.On Friday, the video game publisher's fiscal Silver Upgrade to read this MT Newswires article and get so much more. A Silver or Gold subscription plan is required to access premium news articles. Upgrade now
- Published
- 10 Aug 2026 20:08
- Catalyst
- Market update
- Coverage
- Direct company
- Duplicates
- 1 consolidated
Take-Two Q1 Earnings Beat Estimates on NBA 2K and GTA Strength
Take-Two Interactive Software TTWO reported first-quarter fiscal 2027 adjusted earnings of 36 cents per share, beating the Zacks Consensus Estimate by 16.13%. GAAP loss widened to 18 cents per share from 7 cents a year ago. Revenues of $1.39 billion declined 2.6% year over year but topped the consensus estimate of $1.36 billion by 2.3%. Better-than-expected NBA 2K and Grand Theft Auto performance helped Net Bookings exceed management's guidance. Recurrent consumer spending accounted for 84% of Net Bookings. GAAP net revenues increased 2.0% year over year to $1.53 billion. Game revenues rose 2.9% to $1.42 billion, while advertising revenues fell 8.4% to $111.1 million. By platform, mobile revenues decreased 4.9% to $762.3 million and PC and other revenues dropped 13.5% to $131.1 million. Console revenues climbed 16.3% to $640.5 million, partly offsetting weakness elsewhere. U.S. revenues rose 2.2% to $920.0 million, while international revenues increased 1.7% to $613.9 million. Take-Two's Q1 Results Show Franchise Strength NBA 2K26 sold in more than 12 million units, up 9% from NBA 2K25. Recurrent consumer spending for NBA 2K grew 7%, supported by a 15% increase in average daily active users, a 25% rise in MyCAREER daily active users and a 35% increase in average games played per user. Take-Two Interactive Software, Inc. Price, Consensus and EPS SurpriseTake-Two Interactive Software, Inc. Price, Consensus and EPS Surprise Take-Two Interactive Software, Inc. price-consensus-eps-surprise-chart | Take-Two Interactive Software, Inc. Quote The Grand Theft Auto series also exceeded the company's expectations. Grand Theft Auto V has sold in more than 230 million units worldwide, while recurrent consumer spending for the series grew 3%. Management said Grand Theft Auto VI had an exceptional start to preorders ahead of its Nov. 19 release. TTWO's Mobile Business Remains Uneven Zynga performed in line with management's expectations, though mobile Net Bookings declined 7% year over year. Toon Blast Net Bookings rose 8%, Words With Friends grew 8% and Top Eleven increased 15%. NBA 2K All-Star in China surpassed 10 million registered users since launch and is generating strong profit margins. Management also noted some pressure on user acquisition but said it was not seeing a broader consumer pullback in mobile. Take-Two's Costs Weigh on Quarterly Profitability GAAP gross profit declined 6.6% year over year to $882.5 million, while gross margin contracted to 57.5% from 62.8%. Cost of revenues rose to $651.4 million and included a $43.4 million impairment charge tied to an unannounced third-party title that the company decided not to pursue. Operating expenses edged down 0.6% to $918.0 million. Selling and marketing expenses fell 9.6% to $369.7 million, while research and development expenses increased 6.8% to $273.8 million and general and administrative expenses rose 9.1% to $226.3 million. Story Continues Take-Two's Balance Sheet & Cash Flow Details Cash and cash equivalents were $1.36 billion as of June 30, 2026, down from $1.55 billion at March 31. Short-term investments increased to $461.7 million from $443.8 million. Operating cash outflow was $168.8 million compared with $44.7 million a year earlier. TTWO's Q2 & FY27 Outlook For the fiscal second quarter, management expects Net Bookings of $1.62-$1.67 billion and GAAP net revenues of $1.42-$1.47 billion. GAAP loss is forecast at 84-75 cents per share, with recurrent consumer spending expected to decline about 5%. Take-Two reiterated fiscal 2027 Net Bookings guidance of $8.0-$8.2 billion, representing roughly 20% growth at the midpoint. GAAP net revenues are still expected at $7.9-$8.1 billion, while GAAP earnings are projected at 55-75 cents per share. Recurrent consumer spending is expected to be flat year over year and represent 64% of Net Bookings. For fiscal 2027, TTWO continues to expect operating cash flow above $1 billion. Capital expenditures are now projected at approximatel
- Published
- 10 Aug 2026 17:11
- Catalyst
- Market update
- Coverage
- Direct company
- Duplicates
- 1 consolidated
TTWO Q1 Earnings Call Keeps GTA VI at Center of FY27 Outlook
Take-Two Interactive Software, Inc. TTWO entered fiscal 2027 with first-quarter Net Bookings slightly above guidance, while management kept its full-year outlook unchanged ahead of the Nov. 19 launch of Grand Theft Auto VI. Chief executive officer Strauss Zelnick framed the year as an inflection point, but the call also showed restraint around translating record GTA VI preorders into higher guidance before launch. Goldstein reiterated fiscal 2027 Net Bookings guidance of $8 billion to $8.2 billion, representing about 20% growth at the midpoint. The company still expects recurrent consumer spending to be in line with fiscal 2026 and accounts for 64% of Net Bookings. Take-Two reported fiscal first-quarter earnings of 36 cents per share, which beat the Zacks Consensus Estimate of 31 cents. Revenues of $1.39 billion beat the estimate of $1.35 billion. Take-Two Interactive Software, Inc. Price, Consensus and EPS SurpriseTake-Two Interactive Software, Inc. Price, Consensus and EPS Surprise Take-Two Interactive Software, Inc. price-consensus-eps-surprise-chart | Take-Two Interactive Software, Inc. Quote Take-Two Keeps GTA VI Launch at Center CEO Strauss Zelnick said confidence in the Nov. 19 release of Grand Theft Auto VI remains high, supported by what management described as an exceptional start to preorders. Zelnick said the preorder level is unprecedented for Take-Two and the industry, but he declined to translate that demand into unit expectations. He stressed that preorders can be canceled and that no units have yet been sold. President Karl Slatoff also pointed to continued GTA Online engagement, saying recent content has reactivated players while the company maintains a stable update cadence and significant support for the service. TTWO Leans on NBA 2K and Recurrent Spending CEO Strauss Zelnick said NBA 2K26 sold more than 12 million units, up 9% from NBA 2K25. Recurrent consumer spending for the franchise grew 7%, while average daily active users increased 15%. CFO Lainie Goldstein said companywide recurrent consumer spending declined 1%, better than guidance for a 3% decline, and represented 84% of first-quarter Net Bookings. For the fiscal second quarter, Goldstein guided Net Bookings to $1.62 billion to $1.67 billion and expects recurrent consumer spending to decline about 5%, with mobile down and NBA 2K and Grand Theft Auto growing. Take-Two Addresses Mobile and Pricing A TD Cowen analyst asked about signs of weaker mobile demand. CEO Strauss Zelnick said Take-Two is not seeing consumer pullback, though user acquisition costs face some pressure and Color Block Jam has a tougher year-over-year comparison. Story Continues A BMO Capital Markets analyst questioned the decision to price GTA VI at $80 while keeping NBA 2K27 at $70. Zelnick said the company's objective is to deliver more consumer value rather than maximize price. Zelnick also said direct-to-consumer distribution remains a growth area in mobile and has had a material positive effect on margins. TTWO Q&A Tempers Preorder Expectations A Wells Fargo analyst asked whether strong GTA VI preorders could pull demand forward. CEO Strauss Zelnick acknowledged that outcome while reiterating that management is not raising guidance before the title launches. A Citi analyst also pressed for a framework linking preorders to eventual sales. Zelnick again declined to provide unit expectations, emphasizing that the unprecedented preorder levels make historical comparisons less useful. The repeated caution contrasted with management's strong confidence in the title and reinforced the decision to keep the fiscal 2027 Net Bookings range unchanged. Take-Two Focuses on Sustaining New Scale CEO Strauss Zelnick said major releases have historically influenced Take-Two beyond a single quarter, while the company's pipeline, live services and catalog provide additional growth avenues. Management also highlighted international expansion, selective accretive M&A and live-service enhancement
- Published
- 10 Aug 2026 15:00
- Catalyst
- Market update
- Coverage
- Direct company
- Duplicates
- 1 consolidated
GTA 6: First Details Revealed. How Will Take-Two Interactive's Stock React?
- Published
- 28 Jul 2026 01:07
- Catalyst
- Legacy snapshot
- Coverage
- Direct company
- Duplicates
- 1 consolidated
Insider Sell: Jon Moses Sells 500 Shares of Take-Two Interactive Software Inc
- Published
- 10 Jul 2026 00:21
- Catalyst
- Legacy snapshot
- Coverage
- Direct company
- Duplicates
- 1 consolidated
Take-Two Interactive chief legal officer Daniel Emerson sells $950,515 stock
- Published
- 9 Jul 2026 20:45
- Catalyst
- Legacy snapshot
- Coverage
- Direct company
- Duplicates
- 1 consolidated
Take-Two Interactive Software, Inc. Unsponsored Brazilian Depositary Receipt Repr 0.25 Sh
- Published
- 9 Jul 2026 03:11
- Catalyst
- Legacy snapshot
- Coverage
- Direct company
- Duplicates
- 1 consolidated
Take-Two Interactive Software Inc (TTWO) Shares Surge 4.9% -- Wh
- Published
- 30 Jun 2026 07:10
- Catalyst
- Legacy snapshot
- Coverage
- Direct company
- Duplicates
- 1 consolidated
Take-Two Interactive Software Inc (TTWO) Shares Fall 4.4% -- Wha
- Published
- 27 Jun 2026 07:07
- Catalyst
- Legacy snapshot
- Coverage
- Direct company
- Duplicates
- 1 consolidated
Take-Two Interactive Software Inc (TTWO) Stock Down 3.0% but Sti
- Published
- 22 Jun 2026 19:47
- Catalyst
- Legacy snapshot
- Coverage
- Direct company
- Duplicates
- 1 consolidated
How the page works
How to read the score
It describes the weighted balance of qualifying headlines. A score of 50 can mean balanced news or that there is not enough evidence; the status label explains which.
Confidence measures depth, source breadth, direct relevance, freshness and agreement. It does not rise merely because the tone is extreme.
Weekly price response, trend and fair-value position test whether the market is accepting or rejecting the news. They never rewrite the news score.
It measures news already published. It is not a forecast, recommendation or price target.